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Cyberx

Cyberx

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Alisha Sharma

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My business idea is to create cyber learning games covering key topics such as email fraud, credit card fraud, data hacks, cryptojacking, phishing, and digital arrest, among others. My goal is to implement gamification across different formats, themes, scenarios, rewards, challenges, puzzles, quizzes, leaderboards, and case studies. I intend to use a SaaS (Software as a Service) platform, where cybersecurity game courses will be disseminated as 'plug and play' solutions for both individuals and corporations.

Cyber fraud is causing huge losses in the forex industry, and the fraud is primarily due to attackers targeting people within companies rather than servers. Employees often lack the necessary knowledge to prevent such fraud, which is where gamified learning games become valuable. Instead of relying on boring PowerPoint presentations about security, we will use gamification and 'gamify' training about security threats. This approach will increase productivity, enhance employee motivation, and improve retention.

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